![]() ![]() And then the game draws back the curtain: this Final Millennium Tower is a complete joke. Later, you have a post-game opportunity to take on the Final Millennium Tower challenge, which requires you to brute force your way up the entire tower, one floor at a time - easily the toughest challenge in the game with no save points to speak of. You first make your way through the Millennium Tower at a late-game story sequence that I won’t discuss here. In fairness, Like a Dragon completely justifies this name. Whether this name sounds as ridiculous in Japanese is up in the air, but I cannot type out the full title without rolling my eyes a little. But Like a Dragon clearly gets off on subverting your expectations and making little references to the past Kiryu games, so I was willing to accept the Millennium Tower’s place within even Like a Dragon’s storyline.īut let’s address the name, the True Final Millennium Tower, which is a ridiculous sounding challenge. In setting Like a Dragon in Yokohama instead of Kamurocho, I expected that I wouldn’t encounter the Millennium Tower in this game. ![]() Before I get there, however, I feel the need to share my recent experience completing the True Final Millennium Tower in Like a Dragon, which, by every conceivable metric, is probably the stupidest thing I’ve ever tried to overcome in a video game.Īny Yakuza fan will be intimately familiar with the Millennium Tower, the centerpiece of many plots in the series. Given that the creators of the Yakuza series have since confirmed that future Yakuza games will keep the turn-based combat of Like a Dragon, I will explore some of these changes in a future article for Epilogue. Some of those risks pay off, while others need some refinement. Yakuza: Like a Dragon is an ambitious game in many respects, hitting the reset button with regards to its storyline, setting, protagonist, and gameplay genre.
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